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Evan Newton

Evan Newton - Making games amazing since 2008.

Evan Newton is a QA and creative manager in game development with AAA experience on Mobile, PC, and Console games. Evan is adept at QA playtesting best practices, Game Design Philosophy, and Production disciplines including Scrum Project Management and adapting tools to fit the needs of the environment. Avid blogger: AAA experience on games including: Dragonvale (iOS) Ragdoll Blaster 3 (iOS) League of Legends (PC) Call of Duty: World at War (and Nazi Zombies DLC) (PC and Console) Transformers: Revenge of the Fallen (Console) Call of Duty: World at War (PC and Console) Chronicles of Riddick: Assault on Dark Athena (Console) Games are Evan's life, and he loves discovering the next big thing.

Evan Newton's Background

Evan Newton's Experience

Contributing Editor at Aggregame

April 2011 - October 2011

Writing industry news, reviews, and keeping 'em honest.

QA Analyst/Contributing Writer at Riot Games

September 2010 - March 2011

Quality assurance and design support for one of the most popular games online: League of Legends. Also contributed articles for the Journal of Justice.

Freelance Content Manager at Xoobis

June 2010 - October 2010

Managing and writing content for the websites, as well as supporting the creation of great mobile apps and games!

Writer/Reviewer at Freelance

September 2009 - September 2010

Writing on video game design, technology, and innovative freedom for websites including:

Content Manager at Internet Brands

October 2009 - April 2010

Overseeing content for multiple major auto enthusiast websites like,, and

Quality Assurance Tester at Activision Blizzard

March 2008 - July 2009

Quality Assurance professional working on several AAA projects: Treyarch Call of Duty: Nazi Zombies DLC Call of Duty: World at War James Bond: Quantum of Solace Luxoflux Transformers: Revenge of the Fallen Vivendi Universal Chronicles of Riddick: Assault on Dark Athena Chronicles of Riddick: Escape from Butcher Bay (Xbox 360 Release)

Creative Consultant at EMG Innovations, Nest Egg Studios

March 2006 - March 2008

I provided written and creative services for a marketing and PR Agency as well as an independent game company developing an MMO. Creative services included: Copywriting Story development Technical writing Voice over production and writing

Entertainer/Production Assistant/Bartender at Teatro Zinzanni

August 2005 - October 2006

I helped provide marketing and production assistance for the Pacific Place Mall exhibition (August 2006). The rest of the year, I provided drinks and minor entertainment for guests coming to see the show.

Editor-In-Chief at Musica Entertainment

August 2004 - August 2005

I spearheaded the formation of a music and entertainment news source, targeting the Seattle metropolitan area.

Senior QA Analyst at Backflip Studios

January 2012

QA and gameplay analysis for mobile games including: Dragonvale Ragdoll Blaster Series Hamster Attack Etc.

Evan Newton's Education

University of Washington

2001 – 2005


Concentration: Commmunications/English Creative Writing

Activities: Jazz Band, Software Usability Design, Mixology

Evan Newton's Interests & Activities

First person perspective gaming, narrative driven games, innovative ideation, dreaming big--thinking pragmatic, and just about everything else.

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